The application of games to technology, as manifested in a computer (console) based, virtual environments and with physical robots, has provided a fruitful avenue for studying cognitive and emotional phenomena. It has also provided a means for facilitating and understanding learning processes and clinical deficits within learning and decision making.
Datum & tid: 2020-05-11 kl 09:00 till 2020-05-12 kl 17:00
Plats: Lindholmen Conference Centre, Lindholmspiren 5, 402 78, Gothenburg